This is a render from a city environment I've been gradually building. I spent a long time framing and lighting this shot. I particularly love the ambience created by the moving lights in the distance, and how they interact with the condensation on the plastic cup. I'm also proud of the "foggy plastic" material I made. I used a grunge texture I created in photoshop to create the look of fingerprints on foggy plastic, and did a bunch of fiddling with nodes to get the right effect.
The sounds were recorded by me using the Zoom H1 essential recorder, in an actual high rise apartment in my city.
All assets were created by me in Maya.